![]() ![]() X-Plane 12.06 fixes some constants for sky colors but is not a lighting update. The future: we are looking at putting a 2-d “cloud shell” behind the 3-d clouds to handle orbital view and make the planet look less silly, and we’ll be going over real weather with a fine tooth comb. Thick prism-shaped cirrus clouds should also be fixed, and we’ll be tuning up the presets and METAR parsing. square cubic clouds, especially with real weather) should be fixed in beta 2, so enjoy them while they last. While there are a few real weather fixes included, we have not tried to comprehensively update real weather my thinking was that without proper rendering, it would be impossible to tell if real weather was actually getting better.Ĭoming soon: “Minecraft clouds” (e.g. Alex and I rebuilt the noise functions that build each weather type to get better looking clouds of all types.The cloud shaders also contain a dedicated path for cirrus clouds that should look better than what we had in 12.0 (“really thin stratus clouds up high”).Daniel rewrote the way clouds are marched, fixing zebra stripes and generally making things less pixelated and ugly. The cloud shaders are now faster and have fewer artifacts.12.06 ships the first two steps in this multi-step process: Since X-Plane 12.0 shipped, we’ve been working on the clouds and the weather system to improve performance, accuracy and quality. Here’s a few of the bigger things we changed, and a few notes about the beta process. X-Plane 12.06 beta 1 is here! And it contains a lot of changes. ![]()
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